1/12/2024 0 Comments Divine divinity survivor guideOnce you get your vitality and mana above 80, you may want to put a skill point in Alchemy and start using restoration potions (health+mana). You don't necessarily want to run away from a big fight to find someone to repair your equipment, and repaired items are worth more (so if you can at least partially fix something, it will help when trading). Some people find it helpful to use a bow as (or in conjunction with) their main weapon for at least awhile at the start of the game (you do not need to use/find/equip arrows, you just need a bow).Īt least the first level in Repair will come in very handy. Often there will be something under, behind or between whatever is piled up. If you see a pile of something, move it out of the way. A split stack pane will pop up, where you can set how many items you want to transfer. To split a stack of items, drag and drop it somewhere, but hold the control key down before you drop. Locked barrels/vases can be smashed open if you click on them in combat mode no need to waste lockpicks on these. Try to look for keys/levers before using a lockpick. There are keys to many locked doors and chests, usually in the general vicinity of what they open. In most cases this just wastes time for little benefit, but early in the game and for a few key pieces of equipment later, it can really help. If you quick save before clicking on a chest/bookcase, hitting the alt key or running your mouse over it, you can quick load to see if you can get something better. Save before you enter each building in Aleroth (and new buildings in general). Having just a quick save from 10 minutes ago severely limits your ability to experiment. Even if you never make a mistake or encounter a bug, I have backtracked quite a few times to try something different, see if another choice would result in more experience or reputation, etc. and names like 'e4' don't help find the right save very fast. I have looked for old saves to check something, get screen shots, etc. Don't abbreviate too much with names, like I did. Saving the game under a unique name will give you the option to go back to specific moments. If you make a mistake, realize you missed something or run into a bug, you do not want your only save to be after that point. If you are playing the un-patched version, you can change the hotkeys assigned to quick save and quick load in the game options (main menu, Options, Keys), to make it harder to accidentally mix them up in the heat of the moment. The latest patch rotates between two (by default) quick saves, and disables saving when you are dead (which you really do not want to do). Quick saves are convenient for frequent saving as you are battling and clearing out various areas. The saved game folders are fairly large, but older saves can be zipped to free up quite a bit of hard drive space, and really old ones deleted. Save frequently before starting off on a quest, before an expected tough fight (use the mini-map), after completing a quest, after finding some great equipment, after leveling up, etc. Save before talking to new people or trying to steal re-loading is a lot easier than trying to build up their opinion if you get caught. Some people/places will get marked on your map by the game. In the first town this is not really required, but after that if you forget exactly where someone who gave you a quest was, it can be a pain to try to track them down so you can report it completed. Place notes on the map when you receive a quest or find something of interest. A higher gamma will help you spot the levers (which open some locked doors in dungeons), loot, and other points of interest. Increasing your gamma (Options menu, Video, Gamma) will brighten the screen and make it easier to find your way around, especially underground. If you are re-doing the beginning of the game, or don't mind spoilers, there are links to a some other posts below. Following are some general hints and tips, without references to any specific quests, items or events in the game. The game gets easier as it progresses, though. The catacombs at the start of the game can be fairly challenging, especially for melee characters.
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